About This Game Fire Place is for people who want the simple pleasure of building and maintaining a fire over the course of the night: something beautiful, complex, and soothing to watch, a living presence in your space with you. Put Fire Place on that big screen in your living room during friendly gatherings, especially on cold winter nights. Holler at your co-hosts to put another log on when the fire starts to dwindle. Enjoy the crackle and the quiet flicker of warm light.Fire Place comes with four basic environments: a northwest Forest, an old brick fireplace in Seattle, a bright Santa Fe stucco, and the Washington coast.In addition, three artists have contributed a personal touch - Look for the addition of new environments from featured artists as the season progresses.Features:Balled up newspaper, logs of all sizes, matches.An iron poker and tongs for manipulating the burnables.A volumetric simulation of air heat and velocity.A beautiful and complex dynamic soundtrack by the award-winning Michael Bell.Simulation settings for values such as the ambient heat in the room, the rate of diffusion, the heat coming off of the logs, and more.Graphics settings that allow tweaking of the fire's rendering style.https://icewatergames.bandcamp.com/album/fireplace-ost 1075eedd30 Title: Fire PlaceGenre: Casual, Indie, SimulationDeveloper:Badru, Michael Bell, Pol Clarissou, Zoe Vartanian, Galen DrewPublisher:Ice Water GamesRelease Date: 21 Sep, 2018 Fire Place Download Setup For Pc fireplace tool set. fireplace living room. fireplace jamb. full wall fireplace. east coast fireplace englishtown nj. fireplace jonghyun lyrics. portable fireplace candle. fireplace store zurich. stove 3d fireplace. fire place images. 50s fireplace. fireplace paint. fireplace vacuum. free standing fire place designs. portable fireplace nz. free standing fireplace heater. zircon fireplace. fireplace quakertown pa. fireplace xtrordinair 4415. freestanding fireplace. fireplace ash. fireplace png. fireplace southington. fireplace cap. fireplace updates. electric fireplace packages. fireplace yakima. fireplace 8 hours. fireplace ebay. universal fireplace key. fireplace for sale za. fireplace queenstown. fireplace cheat sims 4. fireplace online. fireplace full of logs. round portable fireplace. fireplace sound effect free. fireplace frame. fireplace macedon ny. fireplace installation cape town. fireplace meaning in english. freestanding fireplace ideas. free fireplace. pc richards fireplace. fireplace app for pc. fireplace key. fireplace jonghyun english lyrics. fireplace hood. fireplace update. free fire hiding place tamil. fireplace for sale mackay. fireplace decor. fireplace jefferson city mo. fire fireplace 3d. fireplace dwg download. fireplace jonghyun lyrics. fireplace poker. fireplace 2 hours. fireplace stove install. fireplace freestanding. 360 fireplace. fireplace flue key. fireplace in wall. 55 inch tv stand with fireplace. fireplace brick. portable fireplace mantel. fireplace price. fireplace cheat sims 4. fireplace used. fireplace lounge dallas tx 75223. fireplace units. fireplace jobs. freestanding fireplace mantels. old english fireplace. fireplace key substitute. fireplace on deck. fireplace electric. fireplace design. fireplace 360 degree. install fireplace glass I kinda expected more to be honest, even for five bucks. The sounds are kind of low quality, harsh, the enviroments you're supposed to light up start pitch black so you're groping around trying to start your fire and even then sometimes they stay pitch black and you just have this low quality mask+effects=flame in the middle of your screen. I absolutely love their other 'game' Viridi and was really excited for Fire Place, but it deffinately needs some more polish before I could reccomend it.. Really enjoy this little app. It's a lovely piece of digital ambience, with a bit of a learning curve for the first few minutes. After that, it becomes a wonderfully relaxing way to spend half an hour napping.. Really enjoy this little app. It's a lovely piece of digital ambience, with a bit of a learning curve for the first few minutes. After that, it becomes a wonderfully relaxing way to spend half an hour napping.. quot;This game is on fire!"-Eighten108. Has very promising seasonal vibes! 10/10 It's ♥♥♥♥ing fall y'all!. Puts wads and generic rotating brown things into the darkness. Throws in a million matches. I hear fire, I see glowing logs, but want flame. Where is my FLAME?! Adjusting settings, change locations....nope. Poke poke poke. Glowing chocolate bar just rolled out of the fireplace into the living room. Repeat.Update: Thanks Ice Water Games -- I applyed the fix. I went into the game foder, right clicked Fire Place.exe, went to properties and chose the checkbox "Run this program in compatibility mode for Windows 8. Not sure why this worked, but it did. I have windows 10. It's better.. I kinda expected more to be honest, even for five bucks. The sounds are kind of low quality, harsh, the enviroments you're supposed to light up start pitch black so you're groping around trying to start your fire and even then sometimes they stay pitch black and you just have this low quality mask+effects=flame in the middle of your screen. I absolutely love their other 'game' Viridi and was really excited for Fire Place, but it deffinately needs some more polish before I could reccomend it. SCP: Derelict - SciFi First Person Shooter v1.2 IS UP!: That's right everyone, the update v1.2 is up now! The changes are small but hopefully a good improvement.List of changes:- New sounds for rifle- Rifle is fully automatic! You can now press and hold the shooting button for the rifle to shoot nonstop- New sounds for pistol- Muzzle flash & bullet impact effects for both rifle and pistol added- Fixed player clip and issue with disappearing objects- Maps have real names now!- Contact shadows, this will add more realism to the lighting as well as add more detail and depth to textures- Removed the bulletin board, it was not needed tbhList of changes to expect from v1.5- New weapon- New SCP into Survival Mode- Small prequel campaign level with new SCP- Bullet impact marks- Improved interface for pause menu- Changes to the settings from the main menu- Music- New health bar design- Removing the framerate counter (or making it optional from the settings)- General improvement to the UIAnd that's all for now, it's not much but there are three reasons for that, the first is that I'm also working on the update v1.5, the second was choosing the names for the maps, and the third and most important is the fact that my gf is 3 months pregnant! Which is exciting to me, the problem is that it's been rough for her so I spend time with her too aside of this and my job so I spliut my time with everything.Anyways, I don't have a date yet for the v1.5 update but I expect it to be this month. Have a great day/night everyone!. Spring Cleaning: Just some light cleaning before we stop patching this over the summer. More updates come fall or winter, I suspect! Default + demo environment changed to the forest to be more seasonal Minor bug fixing Updated IWG splash screen + removed the Badru splash (maybe I'll put it back in over the loading smoke at a later date) UI polish - cleaner, more intentional layouts, animation, soundH.A.G.S.- Badru. A little teaser of what's coming...: I know, there's been a lot of delay, but here it is! There's more than meets the eye, you will soon know more :-). v1.2 - Unexpected turn of events: Sup everyone! Yep, I'm still alive!Before I begin I will proudly announce the game has reached 62 downloads! I know, not that many, but I'm trilled nonetheless!I'm still working on the update v1.5. However, I decided I'm gonna release a new update before v1.5 which will be v1.2.Why? Simple, v1.5 is supposed to be an update to bring new things, not just fix stuff, and there are things in-game that need to be fixed. So here's the list of changes this new update will bring:- Muzzle flash effects on weapons and impact effects on projectilesThe weapons look kinda bland without these, I'll add them for this update instead of v1.5- Contact shadowsThis happens a lot with the Unity engine, there are objects that usually never cast shadow or if they do they look ugly, such as small objects, grass, etc. I found a way to fix that, it might not seem like much but it will truly make visual difference for the better, adding more realism to the lighting... I will show juicy before/after pics of the difference when the update is up.- Fix player clipsAlthough I fixed 90% of the exploitable locations that would allow you to escape the map a member of the community was kind enough to show me I missed a few spots here and there so I'm gonna fix that.- Occlusion issuesThere are objects that disappear when you look at them from certain angles, I'll fix that too.And last but not least!!!It's too soon to add any campaign level, they are just not ready, HOWEVER, I decided I'm gonna throw a little demo in, mostly for fun and to test a few things the main campaign will have.I warn you tho, it won't be easy, and not because of the enemies, there will be puzzles, dead ends and also some degree of spooky content, I want to remind you that SCP: Derelict is not only a SciFi FPS, but also a Horror game where guns won't be always the solution, so I'm gonna put some horror elements to the test as well.Don't expect much tho, as I said, it's just a little demo, I might release more demos like that one in some updates, just for the heck of it, so please make sure to give me feedback throughout this process.That's all, thank you for taking the time to read, have a great day/night everyone!. Official Changes List for Updates v1.2 & v1.5: Hello everyone, this is the official list for all the changes I'm planning for the two upcoming updates, I did mention this in previous updates but there are some changes that need to be addressed hence this new announcement,FOR v1.2- Muzzle flash effects on weapons and impact effects on projectilesThe weapons look kinda bland without these, I'll add them for this update instead of v1.5- Contact shadowsThis happens a lot with the Unity engine, there are objects that usually never cast shadow or if they do they look ugly, such as small objects, grass, etc. I found a way to fix that, it might not seem like much but it will truly make visual difference for the better, adding more realism to the lighting... I will show juicy before/after pics of the difference when the update is up.- Fix player clipsAlthough I fixed 90% of the exploitable locations that would allow you to escape the map a member of the community was kind enough to show me I missed a few spots here and there so I'm gonna fix that.- Occlusion issuesThere are objects that disappear when you look at them from certain angles, I'll fix that too.- Official names for the mapsI think it's about time I add actual names for the maps, so people can recognize and address them more easily.FOR v1.5- New mapsMany of the original maps remain, and they need to go and be replaced with something new, something better, no matter how much I want to beautify them they just don't work for survival mode, I will replace at least two maps, how many more will I be able to change will depend on my schedule.- Demo Campaign LevelAs previously mentioned, I will release a little demo level, it's not related to the actual campaign, it's mostly to test some mechanics I'm working on and to give you a little taste of what you can expect from the actual campaign. Don't expect a crazy lot, as I said, it's just a little demo, but it will definitely be a... fun experience :-)- The new SCPThe new SCP I've been teasing for a while will finally make an appearance, yay!- New weaponI think it's time to add a new weapon right? The energy cannon will officially be part of the weapon set!- Better sound effects for enemies and weaponsTrust me, I know it looks as simple as just finding better sound effects but that's precisely the problem... finding them, I think I found someone willing to help me with this, a freelancer, so hopefully new, better sounds will be available for this update.- MusicI think adding background music in-game would be great, to add to the atmosphere and the player doesn't get bored as quick, you will obviously be able to enable/disable them for those who prefer a natural sound gameplay.- New pause menu interfaceThe pause menu looks awful... that's a fact. I want to redesign it into something new, something more A E S T H E T I C.And... I think that's it, I might add a new thing here and there or change something else but I will let you all know about it by the time the update arrives,Hope you liked this little heads up, have a great day/night everyone!. Update #3 - v1.1 IS UP: That's right folks, the update is up now!As I said, it's a small one, this update just fixes the issue in which players could escape the boundaries of the levels, there shouldn't be any way now to do that... I think lol.I'll keep looking for more exploits, but if you find any please be sure to let me know, the game needs to be as neat(o) as possible so your feedback is really important.Have a great day/night everyone!. [GAME UPDATE] UPDATE 0.5: Update 0.5 is here! Why not call it update 1.0 tho? Well, the reason for that is that there are pending changes to be done for this update, here's the changelog for this specific update:-New weapon >>That's right, the new energy pistol is here! More powerful than the rifle.-Removed sprint >>This has two reasons, the first being to improve the player's gaming experience, now you don't have to worry about running, aiming and shooting and repeating, now you move faster at default walk and can shot while moving among the enemies! The second reason is that older games from late 90's/early 2000 don't use sprint, you always move at the same speed, and since this is a retro-styled game... yeah.-Tweaked enemies waves >>Although their individual stats remain the same there are slightly less of them now, this along with the smoother player movement should make the game a bit easier.-New powerups and tweaks >>There are health packs and ammo packs now! However, to balance things out and make up for the easier gameplay, the omnicrates (the green boxes) give less ammo.-Quit Button >>Yeah, it was needed... sorry lol.-Bug Fix >>Someone reported a rather funny bug that would allow you to lift yourself up in the sky and leave the map, yeah we fixed that.>> Improved enemies' sounds >>They are the same sounds at the moment, however, we made some modifications with the way they play, now you can only hear them properly when they are in proximity, making those that are far less distracting.WHAT TO EXPECT FOR UPDATE 1.0 >>Update 1.0 (which was supposed to be today instead of 0.5) was meant to add the following things, but we decided to delay them because they need more work to be really good, you can expect these changes next Friday:- New Map- New Enemy- Improved Player Clips- Improved Item Spawn Points- Improvement to existing maps- Database of SCPs EncounteredThat's all for now! Feel free to comment your opinions and suggestions! You are the core of this game and its future!. Third Update (v1.5) Release Date & Details: Hello pals and gals, I hope you liked this recent update, it doesn't have all the stuff that were promised but there's a reason for that, the two friends who were helping me with the game recently quit... apparently they were extremely disappointed at the fact that the game only has approx. 40 downloads after all this time...While it is indeed sad I really don't care, I still have my hopes as high as ever that this game's community will grow!There's no defined release date for the next update but it should be this month... there will be two updates in fact, it goes like this:Update #3 (v1.1)This update will address one thing that really needs to get fixed... bugs. There are ways to escape the boundaries of almost all maps, I'm always eager to find glitches or exploits in videogames and I'm pretty good at it so I think keeping others from doing that in my game will be quite easy :-BUpdate #4 (v1.5)This is the good one.Changes that will definitely happen:- New SCP that I've been teasing since the game's release! (finally right? lol)- Muzzle flash effects to guns.- Impact effect for projectiles.- Improved projectiles' effects.- Improved pistol sound.Changes that might happen:- Replace yet another existing survival mode map.- Add official names to the maps.- Add music.Well, that's all for now, stay tuned and, if you like this game PLEASE spread the word, tell friends and family about this game that will really help me out a lot to make this game even better.Thank you for reading and have a great day/night everyone!. Small Release Date Push: Hello everyone! We want to let you know we decided to push the release date from 26 to 30 of this month, and the reason is that at the last minute we decided to completely replace two maps that were going to be included in the Survival Mode game type, we decided they could be better and we want to give the best impression possible.Since those two new maps are being made from scratch we decided to push the release date by a couple days. So hang in there guys and pals and be ready to push your shooting abilities to their very limits!P.S. As compensation for this delay the game will be 30% off on its first week after release!. GAME HAS BEEN RELEASED: We are proud to announce the game has been released! If it doesn't appear a download button yet just give it a few minutes.Keep in mind however, that this is the first release, as with any other Early Access game, the game has its flaws, unpolished things and all but we're working hard on new updates. The first update is scheduled to be released Friday 14 of this month and it's going to include a new weapon, enemy and map! If you have any questions about the game or want to let us know any bug you found or want to suggest new stuff please don't be shy and let us know in the forums.Enjoy!
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